Premium Features
Everything on this page needs an active subscription. These are the options that make a session survive without you.
Potion System(link to this section)Premium
Heals on HP thresholds rather than waiting for a faint.
Two levels, each with its own item: a lighter one at the first threshold, a stronger one when HP gets genuinely low. Potion, Super Potion and Hyper Potion are all selectable, so routine chip damage is handled cheaply and real trouble gets the good item.
Catch Moves Routine(link to this section)Premium
Status moves before the ball, in an order you choose.
- False Swipe leaves a target at 1 HP without knocking it out
- Spore puts it to sleep
- Substitute and Imprison block moves that would end the encounter — self-KO, roar, teleport
- Soak retypes the target to pure Water, which is what makes False Swipe and a status move land on something that would otherwise resist or be immune
Soak runs first when it is part of the routine, and at most once per encounter — using it after the move it exists to enable would achieve nothing.
Order matters and the right order depends on what you are catching, which is why it is yours to set rather than fixed. Get it right and difficult catches stop failing; get it wrong and the bot burns balls on something that keeps fleeing or fainting.
Teleport Back(link to this section)Premium
Returns to the route start by teleporting rather than walking, when the bot needs to reset position.
Escape Rope / Dig(link to this section)Premium
Gets the bot out of caves and holes automatically instead of leaving it stuck underground.
Slow Mode(link to this section)Premium
Adds delay between actions for machines or connections where the bot outruns the game. It also lengthens the built-in heal, which is the most timing-sensitive thing the bot does.
If actions seem to get skipped, try this before anything else. Two things it is not: a resolution problem, because there is no resolution setting to get wrong; and a substitute for setting Windows display scaling to 100%, which breaks recognition outright rather than making it flaky.
Multi Target Move (1)(link to this section)Premium
On the Premium tab. Uses Move 1 to clear hordes while Auto Walk, Auto Sweet Scent or manual Sweet Scent is running.
Put an area-of-effect move in slot 1 and a horde stops being five separate turns.
Multi Target Move (2)(link to this section)Premium
On the Home tab, alongside the Pay Day options — a different setting despite the similar name. Uses Move 2 after Pay Day has been used.
Pay Day pays per target, so on a horde you want the money move first and the clear-up move second. That is what this does.
2+ Pay Day(link to this section)Premium
Uses Pay Day from more than one party member, so a single encounter pays out several times.
2+ Thief(link to this section)Premium
The same for Thief — more than one member stealing per encounter.
Discord Bot(link to this section)Premium
Turns the bot from something you watch into something that tells you when it needs you.
Events arrive as direct messages while it runs:
| Event | Sent when |
|---|---|
| Shiny | A shiny appears |
| IV 31 | A Pokémon with a 31 IV is caught |
| Captcha | A captcha appears, and again when solved |
| Pay Day | Money is collected |
| Thief | An item is stolen |
| Ball throws | A ball is thrown, by type |
| GTL Sniper | A purchase succeeds, or is missed for lack of funds |
| Start / Stop | The bot starts or stops |
You can also start and stop the bot from Discord with a slash command — a shiny alert arrives while you are out and you stop the run from your phone so the encounter is still there when you get home.
Use /link in the Discord server once to connect your Discord account to your bot account. That link is what tells the relay which DMs are yours.
Security DMs with screenshots(link to this section)Premium
Separately from activity, the bot sends a DM with a screenshot whenever it does something that changes your visibility:
- switching channel
- starting a break
- closing the game
The screenshot is the point. A message saying "switched channel" tells you it happened; the screenshot tells you what the game looked like when it did, which is what you actually want if something went wrong while you were away.
Session summary(link to this section)Premium
The SESSION panel tracks what a run produced — items collected and GTL Sniper purchases — so you can tell whether a route is worth running again.
12 of these need a key
Everything marked Premium on this page. The free tier stays free either way.
These docs are plain Markdown, so a correction is a one-line change. Spot something wrong? Tell us in Discord.