Routes and Routines
A route is a recorded path the bot walks, with the moves and items it needs along the way. Routes are what turn a bot that paces a corridor into one that runs unattended for hours.
Both live on the Automation tab, which has two sections: Routes and Routines.
Nearly all of this is Premium. Free accounts get Walk, Fish and Sweet Scent, plus the two free Auto Sweet Scent routes.
Automatic Routes(link to this section)Premium
Seventy-one preconfigured routes across four regions, built and tested so you can pick one and press start:
| Region | Routes |
|---|---|
| Unova | 32 |
| Sinnoh | 14 |
| Kanto | 13 |
| Hoenn | 10 |
Two of them — Kanto_Route_4 and Unova_Mistralton_City_1 — are available without a subscription. The rest are Premium.
Route names tell you what they are for. A name ending _Fish is a fishing route; _Safari_Walk is a Safari walking route; _Repel means the route expects repels in your bag. Pick one that matches the Movement Mode you selected — an Auto Fish route in Auto Walk mode will not do anything useful.
Before you start a route(link to this section)
Three things. Nearly every "the route did not work" report is one of them:
- You are standing where the route begins. Routes are recorded from a start point and do not path you to it.
- You have the items it needs — PP restoratives for Sweet Scent routes, a rod for fishing routes, repels where the name says so.
- The moves are on the Pokémon the route expects, in the slots it expects.
Custom Routes(link to this section)Premium
On Automation → Routes. Record a path by walking it. Press RECORD, walk the circuit, press it again. That becomes an editable route.
Then open it in the visual editor, which is where the real work happens:
- Move points — drag a waypoint to where it should actually be
- Retime steps — change how long the bot holds a direction
- Insert and delete — add a step you missed, remove one that overshoots
- Variants — record several versions of the same circuit and the runner picks one at random per trip
Variants matter more than they look. A bot tracing a pixel-identical path for six hours is describing itself to anyone watching. Two or three variants of the same route make each lap genuinely different — a different turn point, a different pause — without changing where it goes or what it does. Build one with ADD, or copy steps and use PASTE AS VARIANT.
Each variant can also carry its own Walk Cycle pacing, which overrides the global setting once that variant finishes. The route author knows where it left you standing; the global setting does not.
If that pacing is one of your own walk-mode routes, a copy of it travels inside the route file. Share the route and the recipient gets the pacing too, without having to be sent a second route and told to install it as well.
The route list also supports DUPLICATE, RENAME and DELETE, so building a variant of a working route does not mean starting over.
Routines(link to this section)Premium
On Automation → Routines. A routine is a custom route that also decides what to do when it gets there.
A route only moves you. It is chosen under Movement Mode, it walks, and whatever you have selected under Run Mode then handles every encounter until the route resets — the same Run Mode on every lap, forever.
A routine is chosen under Run Mode instead, and each of its variants names the Run Mode that takes over once that variant has been walked. So one routine can farm money on one lap and catch on the next, from one recording.
Build one exactly as you build a route — record it, edit it on the grid, add variants — with one extra control per variant:
| Setting | What it does |
|---|---|
| Walk Cycle | How to pace at the destination, if it is pacing |
| At Destination | How this variant finds encounters: walk cycles, fish, or sweet scent |
| Run Mode | What to do in the encounters it finds |
At Destination and Run Mode are separate on purpose. One decides how an encounter is found, the other what happens in it — so a variant can sweet scent and catch, while the next fishes and runs. Walk Cycle and Run Mode accept (none), meaning "use what the Home page says"; At Destination defaults to walk cycles.
Three things follow from a routine being selected under Run Mode:
- Movement Mode disappears while a routine is selected. The routine brings its own travel, so there is nothing left for that dropdown to decide.
- The encounter options you need stay on screen. If any variant catches, the Poké Ball chooser and the Pokémon picker are shown — even while a variant that does not catch is the one running.
- A variant with no Run Mode falls back to the Home page's. Whatever built-in Run Mode was selected before you picked the routine is still there underneath.
Routines cannot be fishing routes or walk patterns. Those are properties of a movement mode, and a routine is not one — the editor hides both switches.
When to use one
Use a plain route when every lap should do the same thing. Use a routine when they should not:
| Goal | How |
|---|---|
| Money, but stop to catch anything new | Variants: Pay Day, Pay Day, Catch |
| Hunt a species and bank the rest | Variants: Catch (that species), Pay Day |
| Alternate hunting and fishing on one circuit | One variant At Destination = Sweet Scent, another = Fish |
| Vary behaviour as well as path | Same circuit, different Run Mode on each variant |
That last one is worth spelling out. Variants already make each lap look different. A routine makes each lap behave differently too, which is a much harder pattern to describe from the outside than a bot that does the same thing every time it arrives.
Routines are files, one per routine under routines\ next to the loader — a separate folder from routes\, so a route and a routine may share a name. Copy them between machines freely, or use UPLOAD TO WEBSITE exactly as you would for a route: routines get their own five sync slots and their own page at Routines, so they never use up your route slots.
Sharing routes(link to this section)Premium
Routes are files, one per route under routes\ next to the loader. Copy one to another machine and it works.
The Routes section also has UPLOAD TO WEBSITE, which puts a route on your account where you can name it, describe it and share it with other players. Uploading the same route again updates it rather than duplicating it. Twenty routes can be synced at a time.
If you build something good for a region that is underserved, the Discord is the place to post it.
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Everything marked Premium on this page. The free tier stays free either way.
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